Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is TM and © the Delta Green   Partnership, who has licensed its use here. The contents of this document are ©William Timmins, excepting those elements that are components of the Delta Green intellectual property.

Call of Cthulhu is produced by Chaosium Inc


Introduction


This is the end of civilization, the end of the reign of Man on Earth.
The final days are at hand, and all the peoples of Earth face their imminent demise.

Welcome.



     The Endtimes can be used as the stage of an Endtimes campaign, or as elements for campaigns in other time periods. It is generally assumed that Endtimes campaigns will be set in the 2040s, but it is rather easy to start at any point.
     This information is all KEEPER'S EYES ONLY. Although a lot of this information will be valuable for players of Endtime campaigns, Keepers should decide on just what to let them know, and what is accurate for their campaign.
     4/10/2002 It should be pretty obvious that I haven't worked on this in quite a while, now. The reason is because around 1/1/2001 I became a freelance writer. I'm now doing that full time. Unfortunately, that means I pretty much have to focus creative energies just on marketable projects. So that means Endtimes is on an indefinite backburner. Ah well.

Following text, including the link to Holding On in Sections, are only present in the 01/01/2001 update

     Many specific details on individuals and specifics, like which NPCs from Delta Green are still around and doing what, are omitted. I'd rather not muck about too directly with the work of others.
     Keepers are free to extrapolate from Pagan Publishing's work. I'm still doing consistancy checks for Countdown information.

Feedback: Let me know what you think, what you want me to work on next, what you like or don't like and why.
     Coming back to work on this project after a break. I took a breather after finishing the story Holding On. Now I'm going over look issues, and may do a bunch of rewrites before working on new material. I also have some interesting ideas for future progress... Interesting note, I first began working on this thing three years ago, around November 1998! Yow! What a long, strange trip.
Thanks for the support!

Last update: 01/01/2001
Thanks to the Man in Black for spiffy new logos. I'm using my own stuff now, but he inspired me to take a harder look at site design. Other big plan is to include a lot of NPCs, sample groups, sample sub-settings, and so on.

Sections:

Section

Status/changes
newest items in BLUE

Content notes

Basics

New Skills and Rules Options

V 1, 1/8/2001

New/revised skills, Sanity optional rules have been simplified, Martial Arts option rules, Chargen options. Martial arts has been tweaked, Wealth added to skill section, some clarifications.

PCs in the Endtime

V 1, 1/1/2001

New/revised skills, ideas for creating future PCs. Major changes: Drastically simplified Wealth and Lifestyle. Checklist of character generation steps

Sample NPCs

V .3, 1/8/2001

A new section... desperately needed. ;) Enjoy. I'll be coming up with Occupational Templates sometime in the next few weeks.

Timeline

V 1, 1/1/2001

A list of important events in the future history. Finally includes hyperlinks. Modified to keep up with the times.

Groups

Alzis

V 1, 1/1/2001

His motives and future operations

Delta Green

V 1, 1/1/2001

The group we know and love

Dimensional Shamblers

V 1, 1/1/2001

Future allies, some basic edits and updates. Added part of a walk-through of a DS city.

The Fair Folk

V 1, 1/1/2001

The history and organization of the Beautiful Ones

The Fate

--

Federal Emergency Management Agency

--

Gangs

V .8, 1/1/2001

Mention of the place of gangs in Endtimes. To come: Specific gangs, clans, and protectorates, place of gangs in PC life, occupations, and NPCs

Karotechia

Notes 11/24/98

Brief ideas on Karotechia through the future

Machine Intelligence Association

V 1, 1/1/2001

A public group with some very big secrets. More changes to bring in line with PCs in Endtime and Tech and Equipment sections.

Mages and Wonderworkers

V 1, 1/1/2001

Overview of place of magic and psychic abilities in the Endtimes, details for generating mages or psychics and supernatural organizations.

Majestic

--

Mi-go

--

Neo Homo

V .8, 1/1/2001

Brief description of what/who they are, and modified chargen

Nordics

V 1, 1/1/2001

Time travelling Nazis? Maybe. Brought in line with new/simple equipment rules.

Psi Hives

V .9, 1/1/2001

Some Hive history, their development and dynamics, character options

Psi Unions

V .9, 1/1/2001

History, mechanics, character options

Rebellion/Liberation

V .8, 1/1/2001

Basic overview of the Rebellion, roots in Majestic and DG, and it's usefullness for Endtimes campaigns.

The Secret Senate

--

Strazh Pryectn

V .7, 1/1/2001

Basic outline of the group's origins and nature

The Orbitals

--

United Nations

--

United Nations Educational, Scientific and Cultural Organization

--

United Security Organization

--

USO Project Trawl

V .8, 1/1/2001

Brief description of the project

World Health Organization

--

Science and Technology

Arcologies

V .9, 1/1/2001

Cities of the future, food production

Domains and Hypertechnology

V 1, 2/6/2001

Some of the history and developments, more info on theory. Added link to Domain Science Letters... an excellent in game source of information!

Drugs and Advanced Medical Procedures

V 1, 1/1/2001

Treatments of the Endtime. All for your own good... Brought in line with equipment rules, other minor fixes.

Elder Technology

V 1, 1/1/2001

Brief bit on one major source of Endtimes technology

General Technology and Equipment

V 1.2, 1/1/2001

A few corrections, first version I consider 'full'. Some wording and bits have been tweaked.

Immersion and Virtual Reality

V .8, 1/1/2001

The Net (or, as it is called after 2015, InLink), consistency changes

Melt Technology

V .9, 1/1/2001

Discussion of Melt (protomatter conversion), Processing, magic point tax, and so forth

Psionics

V 1, 1/1/2001

Overview of Psychic system, slightly revamped earlier work

Secret Technology

--

Time Portals

--

Events and Culture

Astral Option

V .4, 1/1/2001

Brief mention

Lunar Cities

V .6, 1/1/2001

Brief description

Mars Project

V .7, 1/1/2001

A writeup of some of the important aspects of Mars

Oneiros Option

V .9, 1/1/2001

More info about the history and changes to the Dreamlands, new skill and regions, and so forth. I need to double check the rulebook on some things, and then will update it further. new bit on spirits and Dreamlands

Planetary & System Defense

V .6, 1/1/2001

Brief description

Project Exodus

V .8, 1/2/2001

Brief description

Venus Expedition

V .8, 1/1/2001

Brief description

Virtual and augmented realities

--

Weather

V .8, 1/1/2001

Brief description

Evils

Colors

--

Dark Young

--

Ghouls

--

Gaki

V 1, 1/1/2001

Description, powers, and explanation of Gaki/vampires/et al. Some minor corrections and clarifications. Rules for PC Gaki

Old Ones

--

Screamers

description, Picture, 1/1/2001

Description and generation of Screamers

Serpent Folk

--

Entertainment

The Last Supper Party

--

The Royal Talent Show, hosted by President Kinney

--

Tagging

V .8, 1/1/2001

description of tagging and processing

Torch Show

V .7, 1/1/2001

a brief snippet

Young Cthulhu & Cthulhu Babies

V .8, 1/1/2001

Happy Young Huggable Lovable Horrors From Beyond

Xanthophobia

V .9, 1/1/2001

The King in Yellow, 2040.

12 Kings in Yellow

1 pic 1/1/2001

Detailing and showing works devoted to the King in Yellow. One pic so far.

Other

Holding On

Final version as of 11/07/2000

A story set in Endtimes.

Interesting links

New addition 12/30/2000

Useful links and information on a wide variety of topics.


Credits:

To the entire Eyrie Mafia!

To the DG list, particularly Andy Robertson, for all the madness and mayhem. And especially for mentioning my work enough to keep my ego well oiled.


William H Timmins - wtimmins@hotmail.com