This is the end of civilization, the end of the reign of Man on Earth.
The final days are at hand, and all the peoples of Earth face their imminent demise.
The Endtimes can be used as the stage of an Endtimes campaign, or as elements for campaigns in other time periods. It is generally assumed that Endtimes campaigns will be set in the 2040s, but it is rather easy to start at any point.
This information is all KEEPER'S EYES ONLY. Although a lot of this information will be valuable for players of Endtime campaigns, Keepers should decide on just what to let them know, and what is accurate for their campaign.
4/10/2002 It should be pretty obvious that I haven't worked on this in quite a while, now. The reason is because around 1/1/2001 I became a freelance writer. I'm now doing that full time. Unfortunately, that means I pretty much have to focus creative energies just on marketable projects. So that means Endtimes is on an indefinite backburner. Ah well.
Following text, including the link to Holding On in Sections, are only present in the 01/01/2001 update
Many specific details on individuals and specifics, like which NPCs from Delta Green are still around and doing what, are omitted. I'd rather not muck about too directly with the work of others.
Keepers are free to extrapolate from Pagan
Publishing's work. I'm still doing consistancy checks for Countdown information.
Feedback: Let me know what you think, what you want me to work on
next, what you like or don't like and why.
Coming back to work on this project after a break. I took a breather after finishing the story Holding On. Now I'm going over look issues, and may do a bunch of rewrites before working on new material. I also have some interesting ideas for future progress... Interesting note, I first began working on this thing three years ago, around November 1998! Yow! What a long, strange trip.
Thanks for the support!
Last update: 01/01/2001
Thanks to the Man in Black for spiffy new logos. I'm using my own stuff now, but he inspired me to take a harder look at site design. Other big plan is to include a lot of NPCs, sample groups, sample sub-settings, and so on.
Section |
Status/changes
newest items in BLUE |
Content notes |
Basics |
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|
New Skills and Rules Options |
V 1, 1/8/2001 |
New/revised skills, Sanity optional rules have been simplified, Martial Arts option rules, Chargen options. Martial arts has been tweaked, Wealth added to skill section, some clarifications. |
PCs in the Endtime |
V 1, 1/1/2001 |
New/revised skills, ideas for creating future PCs. Major changes: Drastically simplified Wealth and Lifestyle. Checklist of
character generation steps |
Sample NPCs |
V .3, 1/8/2001 |
A new section... desperately needed. ;) Enjoy. I'll be coming up with Occupational Templates sometime in the next few weeks. |
Timeline |
V 1, 1/1/2001 |
A list of important events in the future history. Finally includes hyperlinks. Modified to keep up with the times. |
Groups |
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|
Alzis |
V 1, 1/1/2001 |
His motives and future operations |
Delta Green |
V 1, 1/1/2001 |
The group we know and love |
Dimensional Shamblers |
V 1, 1/1/2001 |
Future allies, some basic edits and updates. Added part of a walk-through of a DS city. |
The Fair Folk |
V 1, 1/1/2001 |
The history and organization of the Beautiful Ones |
The Fate |
-- |
|
Federal Emergency Management Agency |
-- |
|
Gangs |
V .8, 1/1/2001 |
Mention of the place of gangs in Endtimes. To come: Specific gangs, clans,
and protectorates, place of gangs in PC life, occupations, and NPCs |
Karotechia |
Notes 11/24/98 |
Brief ideas on Karotechia through the future |
Machine Intelligence Association |
V 1, 1/1/2001 |
A public group with some very big secrets. More changes to bring in line with PCs in Endtime and Tech and Equipment sections. |
Mages and Wonderworkers |
V 1, 1/1/2001 |
Overview of place of magic and psychic abilities in the Endtimes,
details for generating mages or psychics and supernatural organizations. |
Majestic |
-- |
|
Mi-go |
-- |
|
Neo Homo |
V .8, 1/1/2001 |
Brief description of what/who they are, and modified chargen |
Nordics |
V 1, 1/1/2001 |
Time travelling Nazis? Maybe. Brought in line with new/simple equipment rules. |
Psi Hives |
V .9, 1/1/2001 |
Some Hive history, their development and dynamics, character options |
Psi Unions |
V .9, 1/1/2001 |
History, mechanics, character options |
Rebellion/Liberation |
V .8, 1/1/2001 |
Basic overview of the Rebellion, roots in Majestic and DG, and it's
usefullness for Endtimes campaigns. |
The Secret Senate |
-- |
|
Strazh Pryectn |
V .7, 1/1/2001 |
Basic outline of the group's origins and nature |
The Orbitals |
-- |
|
United Nations |
-- |
|
United Nations Educational, Scientific and Cultural Organization |
-- |
|
United Security Organization |
-- |
|
USO Project Trawl |
V .8, 1/1/2001 |
Brief description of the project |
World Health Organization |
-- |
|
Science and Technology |
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|
Arcologies |
V .9, 1/1/2001 |
Cities of the future, food production |
Domains and Hypertechnology |
V 1, 2/6/2001 |
Some of the history and developments, more info on theory. Added link to Domain Science Letters... an excellent in game source of information! |
Drugs and Advanced Medical Procedures |
V 1, 1/1/2001 |
Treatments of the Endtime. All for your own good... Brought in line with equipment rules, other minor fixes. |
Elder Technology |
V 1, 1/1/2001 |
Brief bit on one major source of Endtimes technology |
General Technology and Equipment |
V 1.2, 1/1/2001 |
A few corrections, first version I consider 'full'. Some wording and bits have been tweaked. |
Immersion and Virtual Reality |
V .8, 1/1/2001 |
The Net (or, as it is called after 2015, InLink), consistency changes |
Melt Technology |
V .9, 1/1/2001 |
Discussion of Melt (protomatter conversion), Processing, magic point
tax, and so forth |
Psionics |
V 1, 1/1/2001 |
Overview of Psychic system, slightly revamped earlier work |
Secret Technology |
-- |
|
Time Portals |
-- |
|
Events and Culture |
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|
Astral Option |
V .4, 1/1/2001 |
Brief mention |
Lunar Cities |
V .6, 1/1/2001 |
Brief description |
Mars Project |
V .7, 1/1/2001 |
A writeup of some of the important aspects of Mars |
Oneiros Option |
V .9, 1/1/2001 |
More info about the history and changes to the Dreamlands, new skill and regions, and so forth. I need to double check the rulebook on some things, and then will update it further. new bit on spirits and Dreamlands |
Planetary & System Defense |
V .6, 1/1/2001 |
Brief description |
Project Exodus |
V .8, 1/2/2001 |
Brief description |
Venus Expedition |
V .8, 1/1/2001 |
Brief description |
Virtual and augmented realities |
-- |
|
Weather |
V .8, 1/1/2001 |
Brief description |
Evils |
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|
Colors |
-- |
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Dark Young |
-- |
|
Ghouls |
-- |
|
Gaki |
V 1, 1/1/2001 |
Description, powers, and explanation of Gaki/vampires/et al.
Some minor corrections and clarifications. Rules for PC Gaki |
Old Ones |
-- |
|
Screamers |
description, Picture, 1/1/2001 |
Description and generation of Screamers |
Serpent Folk |
-- |
|
Entertainment |
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The Last Supper Party |
-- |
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The Royal Talent Show, hosted by President Kinney |
-- |
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Tagging |
V .8, 1/1/2001 |
description of tagging and processing |
Torch Show |
V .7, 1/1/2001 |
a brief snippet |
Young Cthulhu & Cthulhu Babies |
V .8, 1/1/2001 |
Happy Young Huggable Lovable Horrors From Beyond |
Xanthophobia |
V .9, 1/1/2001 |
The King in Yellow, 2040. |
12 Kings in Yellow |
1 pic 1/1/2001 |
Detailing and showing works devoted to the King in Yellow. One pic so far. |
Other |
|
|
Holding On |
Final version as of 11/07/2000 |
A story set in Endtimes. |
Interesting links |
New addition 12/30/2000 |
Useful links and information on a wide variety of topics. |
To the DG list, particularly Andy Robertson, for all the madness and mayhem. And especially for mentioning my work enough to keep my ego well oiled.