The Revolution Begins Now


Down in the park
Where the Machmen meet
The machines are playing kill-by-numbers
Down in the park with a friend called Five

I was in a car crash
Or was it the war?
But I've never been quite the same
Little white lies like I was there

Come to Tom-Tom's, a place to eat
Like it was built in one day
You can watch the humans
Try to run

Oh, look, there's a rape machine
I'd go outside if it looks the other way
You wouldn't believe
The things they do

Down in the park
Where the chant is 'Death, death, death'
Till the sun cries morning
Down in the park with friends of mine

We are not lovers
We are not romantics
We are here to serve you
A different face but the words never change

-Down in the Park, Gary Numan (covered by Foo Fighters)

The Triumph of Death
Pieter Brueghel "the Elder" (c. 1530-1569)

Overview

     Known by many names, the rebellion had its roots in Delta Green, Strazh Pryectn, Majestic, and other organizations. As government agencies became increasingly detached from normal accountability, a variety of groups developed lofty ideals.
     Despite rampant corruption, many of the steering members of these secretive organizations had some form of higher goal in mind. These ideals were centered around the salvation of Mankind from Evils. By the 2040s, after becoming mainstream and then folded into the United Security Organization, the official agencies of Majestic and Delta Green soon grew covert branches once again.

What is the Rebellion about, what is it a Liberation from?
     It is a liberation from despair, a rebellion against the attitude that all actions are futile, all futures are dark, and all lives are meaningless. A loose, chaotic collection of clandestine operations, the Rebellion formed as a medium of exchange for Important Things, a chance to do something about the prophesies of doom.
     While corrupt desires, both Cult and mundane, drove many actions of the rebellion's actions, some important achievements were made. The development of technology capable of harming Mythos entities was entirely due to the actions of Majestic and Delta Green. DG was also instrumental in bringing Elder technology and crucial magical principles to the fight. Two core aspects of these efforts where the use of Dimensional Shamblers for operations on Mars, and the creation of Gates to facilitate space operations.
     Though the success of various Options (Oneiros and Astral) were rather questionable, the efforts the Rebellion took were instrumental in what few successes Humanity managed to have.
     After the end of human civilization on Earth, the successful attempts to colonize Mars and other efforts ensured that the human race survived.

Character Options

     It is natural for games to involve the rebellion. With ties to the USO, Majestic, Delta Green, along with interactions between government and many protectorates, the rebellion offers a complex, interactive, and heroic campaign.
     Occupational templates are much like standard ones from the rulebooks. Military characters, agents, as well as more exotic characters may find a common goal.
     In whichever direction the Keeper designs the game, it is suggested that the characters form a unit. Whether a peacekeeper or military squad of USO, a gang, a group of protectors, or an agent cell, the characters should have some bond of loyalty that keeps them going when the world falls around them. In the culture of the Endtimes, personal loyalty is one of the last commodities of any value.