John William Waterhouse's La Belle Dame Sans Merci
Overview
Known by many names, the Fair Folk have dwelt
among the throngs of Mankind since the beginning. Gods, angels, devils, faerie,
the Fair Folk are intertwined with the dreams and terrors of humanity.
The origins are lost in time, to even the oldest
among them, as are the origins of the tribes and clans of the Folk. Some change
shape, having great strength and speed, while others can fade into mist and
beguile the unsuspecting. No matter their differences, the Fair Folk are all
Gaki, spirits in mortal form.
The majority of the Fair Folk maintain a lineage.
They have children, down through long ages, and accumulate secret power over
the world of Man. A few families of the Fair Folk can bring mortals into their
fold, but this is regarded as a crime among the Folk. Many feed on the living,
in a variety of ways, carefully tending herds of mortals.
Often breathtakingly beautiful, the Fair Folk are
also cruel. Raised among humankind to learn their ways, the children of the Folk soon learn to rejoice in blood and the free, wild ways of their ancestors.
Many Fair Folk are nocturnal, but legends
of their vulnerability to sunlight are incorrect for the vast majority. Most
Fair Folk are simply listless during the day, and prefer the sanctity of Night.
Fair Folk are vulnerable to a number of magical
charms and wards, particularly the Elder Sign and the Pentacle rituals mentioned
in Pagan Publishing's supplement, The Golden Dawn (now sadly out of print). Fair Folk are also particularly vulnerable with respect to Sanity.
Given their natures, Fair Folk often have little-to-no Humanity. Though it is forbidden by their laws, using magic and dabbling
in the Mythos often causes them to become tools of the Great Old Ones.
Many Fair Folk assist in the actions of various cults.
The Laws of the Folk
The Fair Folk have a strict organization, consisting
of the High Council, the Council Solar, the Council Lunar, and the Council Viridis.
The different Councils plan strategy, generate and enforce law, and plot how
resources should be allocated.
The lower councils are responsible for different
areas of law. The Solar Council is responsible for the Laws of Oak, laws pertaining
to security and worldly matters. The Lunar Council is responsible for the Laws
of Ash, laws pertaining to resources, population, herds, and the creation of
young. The Viridian Council is responsible for the Laws of Holly, laws pertaining
to supernatural events, forces, and dangers. The High Council oversees the other
three, particularly with politically sensitive matters.
The Laws of Oak maintain the rule of silence. There
are many forces at work in the world, and the Templars of the Oak work to ensure
that the Fair Folk stay in the shadows. There are too many enemies who could
destroy the Folk, or twist them to their own designs. The Templars of the Oak
are also responsible for enforcing military actions, and draft members of the
various families to their Order.
The Order of Ash are regarded by others as mere accountants and tax collectors of the Folk. They do gather up resources, but are also
the spies and secret police of the Councils. When the Folk become too concentrated
in a location or attract undue attention, this Order informs the Templars of Oak.
The elders among the Folk regard the Laws of Holly
as the most important of the three, though younger Folk find it hard to see why.
The Laws of Holly forbid all spells and rituals, forbid summonings and magic
of all kinds to the Folk. Though sometimes the law is allowed to slide in a few
cases, a known user of magic is under considerable scrutiny. The Folk know too
well how close the maddening gaze of the Mythos is, how attractive the powers from
spaces beyond can be to their kind, and how quickly a valuable member of their
race can turn into a horror without equal.
The Green Folk, as the Holly Order is called, do
not restrict the natural and developed powers of the Folk. The powers listed in
the section on Gaki are quite permissable. All other
magic, however, is not.
Generating Fair Folk
The player or Keeper should define what sort of
family the character is a member of. Generally, a family has a number of powers
that members will always have, and a number of other powers the character can
learn. Unlike regular Gaki, Fair Folk are at Int/2 to learn powers beyond what
is natural to the family line.
Otherwise, creating a Fair Folk is just as described
for the Gaki. Roll Int, Edu, and Pow. Simple powers
cost 5 skill points. Standard powers cost 10 skill points if the character has
a teacher or 20 without. Advanced powers cost 20 skill points with a teacher and
50 without. Occupational skill points can be used so long as the power is a
required power. Powers not naturally part of the family line can be learned
at 3x cost, if at all.
After generating the base character, the player
should then come up with stats for the body of the Fair Folk, depending on the
nature of the Folk in question.
The Families
Costs are listed for required powers, and assume a teacher/parent is available.