Generic Campaign Information
The tone and style of the previous game was low-scale cinematic. This
time I want to open it up, make it a little bigger, a little crazier, with
maybe some more action emphasis.
Previous Player Characters
These are characters from the last game. There's absolutely no need to use
these characters again, indeed, some of them may be kind of hard to
replicate if we switch to Spycraft.
Here's a picture of Ryan Price's
character in his early twentieth century garb. Ryan is playing an
Oswaldian Russian academic who works for the
United Nations.
Here is a great picture of Ryan
Franklin's character which he found on a Hong Kong movie site. The
actor's name is Simon Yum. As you can see, Ryan will be playing a Latinate gentleman adventurer. In a bathroom stall.
With a beautiful chick. Ryan's character works for the Kingdom of the
Golden Mountain's intelligence agency, known colloquially as "Chuchi."
I just got a great
picture of Kim's character, played by Juliette Binoche. Kim is
playing a I-Cop, originally from the US on Oswald.
The Old Campaign
The characters became involved in investigation an intrigue aboard and
around a zeppelin cruising through the skies above the Confederate States
of America on the world of Dixie-3. Board the Confederate Airship Gideon Pillow and
follow along.
Points and Restrictions
Here are the restrictions I put on the characters when they were being
generated.
- Characters will be made on a 125 point scale.
- Characters will have at least a 15 point Patron and at least a -10
point Duty to the Patron. Example Patrons will be coming soon - custom
Patrons are preferred.
- Characters will have no more than 40 points in Disadvantages unless
one is a "big" Disadvantage and I specially approve it.
- UPDATE: I have decided on altered Will and Perception rules, as well
as updated my understanding of the GURPS combat system. We will therefore
be adjusting armor and guns accordingly.
Worldjumping Background
I've altered the background somewhat from that in the GURPS Time Travel
and Alternate Earths book. Here's a quick overview:
- Alternate worlds were discovered more or less simultaneously by four
worlds which ended up in close proximity to each other: Homeline, Dupe-1,
Oswald and Latin-6. These four worlds (now known as the Big Four) entered
into a trade and alliance agreement.
- Infinity Unlimited is the Homeline corporation that discovered
parachronic travel. It's very powerful, particularly since it merged with
itself on Dupe-1. However, it does not have the sort of ubiquitousness or
power that it has in GURPS Time Travel. It is reigned in by a host of
conflicting special interests that also have their own reasons to want
crosstime travel.
- Other than those interests (which are detailed in the list of Patrons
below), the main interest in parachronic travel is for "moving" worlds
"closer" to the Big Four, which recduces the cost of travelling to them
and therefore increases the profits which can be made by trade and import.
It is not known exactly what actions will move worlds in which direction.
(Although Centrum appears to know more about it than the Big Four do!)
This therefore must be done on a trial and error basis.
- Finally, the Secret must be preserved. The possibility of a 'native'
worldjumper is controversial, but everyone agrees that carelessness with
worldjumping technology is inexcusable, since the Big Four don't like
competitiors.
The Oft-Promised List of Patrons
-
Infinity Unlimited
-
Slightly different from the way it is presented in GURPS Time Travel,
Infinity, Unlimited is the largest parachronic corporation in existence,
since it merged with itself on Dupe-1. IU is always looking for ways to
make more money through parachronic travel, and while it does not actually
do any illegal trade, it does a number of "borderline" three-way trades
between the worlds that the more political Patrons frown on. IU agents
are usually very well-equipped and vary in how much autonomy they have and
how much assistance they can call on. For this reason, Infinity
Unlimited's point values range from 20 to 40 points of Patron and -15 to
-25 points of Duty. IU agents can come from any Big Four timeline.
-
Infinity Patrol (I-Cops)
-
The I-Cops are a joint venture of Infinity Unlimited, the Homeline UN,
Dupe-1's UN, Oswald's USA and Latin's World Forum. Their duty is
essentially to enforce parachronic law, protect the Secret from being
found on other worlds and to find and fight Centrum. They are extremely
well-funded, though a lot of it is eaten up in support structure and
research projects. For this reason, I-Cops are expected to be more or
less autonomous once they are given an assignment. The Patrol is 30 to 45
points of Patron and -15 to -30 points of Duty.
-
The United Nations (Three versions)
-
Homeline, Dupe-1 and Oswald all have United Nations, who field their own
parachronic agents. Generally their duties overlap with the I-Cops, but
they have somewhat more limited scope and increased freedom to interfere
in other timelines. For example, I-Cops would not be allowed to intervene
in the event of an impending nuclear war between the Confederate States of
America and the German Empire. Any of the UNs, or all of them, would, and
would have an interest in it. These are about midway between the "money"
and the "politics" end of the parachronic agent spectrum. Homeline and
Dupe-1's UN are 20 points of Patron and 15 points of Duty. Oswald's UN is
15 points of Patron and 15 points of Duty. (It has the most byzantine and
self-contradictory set of goals.)
-
The Crosstime Times
-
A Homeline endeavour, the Crosstime Times brings exciting stories of
events and adventures happening across the plenum to the mass consumers of
Homeline and Dupe-1. (Oswald USA and Japan love it, it's banned in the
Oswald USSR. Sometimes issues sell well in Latin, but the popularity
varies too much with the quality for it to be a steady moneymaker there.)
They get nothing more than access to a conveyor and a lot of grief from
other crosstime agencies. Patron 15, Duty -15.
-
Time Tours
-
Another Homeline moneymaker, this one shops out groups of tourists to at
least partially open parallels. Junkets to Johnson's Rome, sightseeing in
Dixie, that sort of thing. Time Tours guides are under too much control
for them to be PCs, but Time Tours always needs people to find tourists
who've gone AWOL or to scout out new places for tours. Patron 20, Duty
-15.
-
Nations
-
Many, many nations on all of the Big Four worlds field parachronic agents
to advance their national interests throughout the plenum. The Oswaldian
CIA, the Latinate Italian Office of Security, and a few dozen others have
active agents working to make either their parallel counterparts come out
on top, or to advance the economic agendas of the "home" version of the
world. Patron points vary from 15-25. Duty points vary from 10-20.
-
Corporations
-
Infinity Unlimited isn't the only corporation to expand out into other
worlds, it's just the richest. Other corporations do similar things on a
much slimmer profit margin. On the other hand, they're subject to much
less scrutiny. Patron 20, Duty 15.
Take me back to the Alternate Worlds campaign
page.