Generic Campaign Information


The tone and style of the previous game was low-scale cinematic. This time I want to open it up, make it a little bigger, a little crazier, with maybe some more action emphasis.


Previous Player Characters

These are characters from the last game. There's absolutely no need to use these characters again, indeed, some of them may be kind of hard to replicate if we switch to Spycraft.

Here's a picture of Ryan Price's character in his early twentieth century garb. Ryan is playing an Oswaldian Russian academic who works for the United Nations.

Here is a great picture of Ryan Franklin's character which he found on a Hong Kong movie site. The actor's name is Simon Yum. As you can see, Ryan will be playing a Latinate gentleman adventurer. In a bathroom stall. With a beautiful chick. Ryan's character works for the Kingdom of the Golden Mountain's intelligence agency, known colloquially as "Chuchi."

I just got a great picture of Kim's character, played by Juliette Binoche. Kim is playing a I-Cop, originally from the US on Oswald.


The Old Campaign

The characters became involved in investigation an intrigue aboard and around a zeppelin cruising through the skies above the Confederate States of America on the world of Dixie-3. Board the Confederate Airship Gideon Pillow and follow along.

Points and Restrictions

Here are the restrictions I put on the characters when they were being generated.

Worldjumping Background

I've altered the background somewhat from that in the GURPS Time Travel and Alternate Earths book. Here's a quick overview:

The Oft-Promised List of Patrons

Infinity Unlimited
Slightly different from the way it is presented in GURPS Time Travel, Infinity, Unlimited is the largest parachronic corporation in existence, since it merged with itself on Dupe-1. IU is always looking for ways to make more money through parachronic travel, and while it does not actually do any illegal trade, it does a number of "borderline" three-way trades between the worlds that the more political Patrons frown on. IU agents are usually very well-equipped and vary in how much autonomy they have and how much assistance they can call on. For this reason, Infinity Unlimited's point values range from 20 to 40 points of Patron and -15 to -25 points of Duty. IU agents can come from any Big Four timeline.
Infinity Patrol (I-Cops)
The I-Cops are a joint venture of Infinity Unlimited, the Homeline UN, Dupe-1's UN, Oswald's USA and Latin's World Forum. Their duty is essentially to enforce parachronic law, protect the Secret from being found on other worlds and to find and fight Centrum. They are extremely well-funded, though a lot of it is eaten up in support structure and research projects. For this reason, I-Cops are expected to be more or less autonomous once they are given an assignment. The Patrol is 30 to 45 points of Patron and -15 to -30 points of Duty.
The United Nations (Three versions)
Homeline, Dupe-1 and Oswald all have United Nations, who field their own parachronic agents. Generally their duties overlap with the I-Cops, but they have somewhat more limited scope and increased freedom to interfere in other timelines. For example, I-Cops would not be allowed to intervene in the event of an impending nuclear war between the Confederate States of America and the German Empire. Any of the UNs, or all of them, would, and would have an interest in it. These are about midway between the "money" and the "politics" end of the parachronic agent spectrum. Homeline and Dupe-1's UN are 20 points of Patron and 15 points of Duty. Oswald's UN is 15 points of Patron and 15 points of Duty. (It has the most byzantine and self-contradictory set of goals.)
The Crosstime Times
A Homeline endeavour, the Crosstime Times brings exciting stories of events and adventures happening across the plenum to the mass consumers of Homeline and Dupe-1. (Oswald USA and Japan love it, it's banned in the Oswald USSR. Sometimes issues sell well in Latin, but the popularity varies too much with the quality for it to be a steady moneymaker there.) They get nothing more than access to a conveyor and a lot of grief from other crosstime agencies. Patron 15, Duty -15.
Time Tours
Another Homeline moneymaker, this one shops out groups of tourists to at least partially open parallels. Junkets to Johnson's Rome, sightseeing in Dixie, that sort of thing. Time Tours guides are under too much control for them to be PCs, but Time Tours always needs people to find tourists who've gone AWOL or to scout out new places for tours. Patron 20, Duty -15.
Nations
Many, many nations on all of the Big Four worlds field parachronic agents to advance their national interests throughout the plenum. The Oswaldian CIA, the Latinate Italian Office of Security, and a few dozen others have active agents working to make either their parallel counterparts come out on top, or to advance the economic agendas of the "home" version of the world. Patron points vary from 15-25. Duty points vary from 10-20.
Corporations
Infinity Unlimited isn't the only corporation to expand out into other worlds, it's just the richest. Other corporations do similar things on a much slimmer profit margin. On the other hand, they're subject to much less scrutiny. Patron 20, Duty 15.

Take me back to the Alternate Worlds campaign page.