| Electromagnetic Pulse (EMP) |
| EMP
|
| Common Metals Cost | very high | Rare Metals Cost | none |
| Area of Effect | medium | Range | medium |
| Rate of Fire | medium | Concussion Damage | NA |
| Penetration Damage | NA |
The electromagnetic pulse, or EMP, weapon is a specialized low-velocity projectile weapon. It fires a localized field EMP grenade with a proximity fuse. The grenade's explosion is a complex process, using a priming charge to generate a plasma lens and a secondary charge to induce a directed EM pulse in that lens. The entire process takes place in a tiny fraction of a second. The pulse is powerful enough to disrupt even hardened electrical and electronic systems in the target vehicle or structure, and render them temporarily inert.
Operational Notes: The EMP weapon fires a grenade that does no damage, but disables vehicle and some structures for a period of time. Structures that do not require Power are unaffected by the EMP. This includes all Power generation facilities, Command Centers, mines, Magma Wells, and Light Towers. NOTE: Vehicles disabled by an EMP may be reprogrammed by Plymouth Spiders.