Worldjumping Glossary
Types of Worlds
Here is a list of the types of alternate dimensions out there and the sort
of things the Big Four use them for, in order from least interesting to
most interesting.
- Empties
- These worlds, while valid universes, have no Earth at all in them.
They are useful for minor space colonies of insular cults and radical
separatist groups, deep space experimentation stations, very secure
prisons, and garbage disposal.
- Zeroes
- For one reason or another these Earths exist, but are incapable of
supporting life. They may be too small, too large, not dense enough, too
dense, they may have heavy elements in their atmosphere, they may be too
close or too far away from the sun, or the sun itself is too big or too
small, etc., etc.) Mining companies stake out claims on many Zeroes, and
heat sinks on some of the lava worlds provide even cheaper energy than
Homeline fusion plants (now if they could just figure out a cheap way to
get it home...)
- Vacants
- Vacant Earths contain life, but no human life or recognizably sentient
life. Some have never progressed past plants, some are in earlier or
later or different stages of evolution. Vacants are checked out as
carefully as is feasible (sometimes, not as carefully as people would
like) and colonization is allowed. However, as colonists quickly learn,
Vacants can contain some nasty surprises in the form of unknown wildlife,
disease, different physical laws, or sentient creatures which aren't
immediately identified as such. The two most well-known Vacants are
Coventry and Refuge. Refuge is the only independent colony with a seat on
the UN of Homeline and Dupe-1. Refuge's seat on the Oswald UN has yet to
be ratified.
- Dupes
- Dupes are duplicates of Homeline, or, whatever line you happen to call
home. There are more known Duplicates of Homeline than there are
Duplicates of any other parallel, primarily because Homeline and Dupe-1
discovered parachronic travel "first". The only Duplicate in which
parachronic travel has been discovered is Dupe-1. A "Dupe" is often,
therefore, not really a complete duplicate, sometimes having general
population differences - you can't guarantee that there's a version of any
specific person in a Duplicate world, for example. It's an informal
term, not a scientific one.
- Echoes
- Echoes are duplicates or near-duplicates of Homeline that are offset
in time somewhat - in other words, they appear to be identical to Homeline
but are at an earlier year. The "latest" known Echo is at 2014. It is of
course impossible to differentiate very early Echoes from Vacants and
Zeroes. There are more known Echoes of Homeline than any other timeline,
although again, this is because Homeline has been looking the "longest".
There is of course no difference between an Echo and an early Parallel.
- Parallels
- Technically, this term can be used to refer to any valid setting on
the parachronic dial, but in practice, it generally refers to full-fledged
alternate Earths in which humans exist, and human history proceeded along
a different course for one reason or another.
- Centra
- A timeline that has been "bound in" to Centrum. It is not known how
many timelines have suffered this fate or how permanent becoming a Centra
is. As timelines in the same Quantum interact, they drift closer and
closer together, and it takes less and less energy to travel between them.
According to Centrum prisoners, some timelines have even had permanent
gates opened between them after decades of complete domination.
A Few Other Terms
- Plenum
- The "space" in which the various parallel worlds "lie".
- Quantum
- An "energy level" in which various parallel worlds "lie", a division
of the plenum. Travelling between parallels in the same Quantum is vastly
less difficult and energy-consuming than travelling between parallels in
different Quantums. Current technology does not allow for travel between
Quantums whose numbers differ by more than 2. (You can go from 5 to 3 and
4 to 6 but not 6 to 9.) Homeline lies on Quantum 5. Centrum lies on
Quantum 8.
- Projector
- The main method of travel between the worlds, a projector can
transport (or snatch up) a large amount of mass between two worlds. Very
large, very energy-consuming, and very expensive. Projectors can only
operate between worlds who are on the same or adjacent Quanta. (You can
project from 5 to 5, 6 or 4 but not 7.)
- Conveyor
- Less popular with the Big Four due to the danger of outtime problems,
a conveyor is a vehicle capable of travelling between worlds independently
(although it is typically pre-programmed). The advantage of a conveyor is
that with multiple jumps it can reach worlds more than 2 quanta away, and
can go 2 quanta away in a single jump. Centrum uses conveyors routinely,
having arrogantly believed they were the only ones in the multiverse to
have any conception of interworld travel.
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